many techniques can be used to apply a texture but I am going to teach, using a haciendu displacement map is very well fitted, as is done to match the texture with different depths of an image.
sea is an interesting technique, easy to make and very good results. EYE
, the two images to use must be equal size and resolution for this, if different, go to IMAGE> IMAGE SIZE and dialog, the Document Size section, write the same values , ie if the first image is 18 cm wide by 13.05 high and resolution 150 px / inch Open the second image as a texture and copies will wear the same size and resolution at this point which I said "IMAGE> IMAGE SIZE: Document Size section.
STARTED:
1. CONTROL + O and select the image that you are going to apply the texture.
2. Again, press CONTROL + O and open the image that will wear as texture, in my case I chose the image of a rock like texture.
3. Press CONTROL + A to select the entire image of the texture and CONTROL + C to copy it. Now you can close it and place you in the file where we have the image that we will apply the texture.
4. CONTROL + V to paste the image, which will be the texture, the document in Step 1. Now we will see the initial image as a background and a second layer of texture.
5. Place you in the background layer and press Ctrl + J to make a duplicate of it. Clicking the right mouse button on the duplicated layer, select layer properties and name it as IMAGE. A place you in the layer below the image you'll use as a texture-click it, Layers palette, and once activated Make-click the right mouse button you choose the option properties of layers and putting him TEXTURE name.
6. We continue to layer "Texture." Change the Blend Mode of this Layer to Overlay. As you can see the texture keeps straight lines marked on the layer of "Picture." To accommodate the texture to the image we will create a displacement map.
7. Click the eye icon to the left of the texture layer in the Layers palette to hide it. Now it will be invisible. Then click the texture layer to activate it and put us on it. CHANNEL-open tab is in the Layers palette between the layers and form of paths. Place you in the Canal Azul, do click the right mouse button and select Duplicate Channel. In this dialog box choose the option New from the Document section of the target option and put it a name, at your choice.
8. We have a new document. We are in the. Do this step: Filter> Blur> GAUSSIN: Put him 9px worth of Radio. Thus, we achieve, then soften the edges a bit and the texture is docked smoothly.
9. Press CONTROL + SHIFT + S and save the document, which will be our displacement map in a folder on your hard disk. I recommend you to believe a folder named Maps Transport and keeping it going all the documents you do for later use as a map, use the Filter Displace.
10. Now back to the original document, which we with three layers, Fund - Image and Texture "and click on the RGB channel to restore the color of the image. Click on the Layers tab and make visible the texture layer, which was hidden by clicking on the empty square that is left of the layer in the Layers Palette, which previously had an eye icon.
11. Now the magic begins. Go to Filter> Distort> Displace and dialog, that shows, enter the following values: 20 in paragraphs Horizontal Scale and Vertical Scale, in section Displacement Map Do click on the Stretch option, in the Do Undefined Areas section click Repeat Edge Pixels, and then click OK.
12. Photoshop then we wonder where is the displacement map. Simply have to select the one you created earlier - Step 7 - and click on Open.
That is all. Take a look at the picture and see how the texture is attached to the image.
- COUNCIL: If you wish, you can add a layer mask to the layer of "texture" and paint over it with a brush in black to hide parts of the image that you wish that the texture is applied .
Practice, practice, practice ... will attain impressive results.
DESIGN IS IMAGINATION Greetings.
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